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Re: Diablo III

  

Yog-Laithoth

Tuesday, July 8, 2008 at 6:30 PM
Edited Tuesday, July 8, 2008 at 6:32 PM

I was more thinking about the scripted events/locations and the well placed destroyable environments that crushed the enemies right at the right moment, and the collapsed bridge that the barbarian jumped over.

Stuff like that. Unless there was some sort of toolbox of a bunch of areas for each dungeon which were simply combined in different ways and in different ratios.

—derekho

Well, both 1 and 2 had certain special, usually event/quest-related areas that weren't randomized, so I imagine the third game will be the same in that respect.

I suppose I can see your concern about the destroyable environment elements that can be used to crush enemies, but I suspect that feature will be more of a "hey, cool, I can kill them this way too" rather than a "you need to destroy wall x to kill the gargantuan hordes of y and z in order to pass". That would mean any such elements would just be an incidental part of the environment, and wouldn't need to be placed too meticulously, which thus wouldn't hamper environment randomization. (As for the destroyed bridge, well, I dunno how that'll work out. I don't even know how that will work for each class, unless every class has a teleport ability, which seems kinda lame, or unless there's a different way around, which makes the whole point of the bridge collapsing seem like less of a big deal.)

i'm a bit disappointed with the lack of dynamic movement; a lot of the movements, the barbarian's attacks especially, looked very rehearsed.

—jizzgrenade

On the one hand, I'm inclined to point out that there isn't really "dynamic" character body movement in any games right now, at least not to my knowledge, because animations for games like this are "baked in", so to speak. So if they wanted to have different animations for, say, that shockwave move, they'd have to make a bunch of slightly different ones that all looked good and have one of them picked randomly when the spell is cast.

On the other hand... I think you're right, I do get a little tired of seeing the same character animation for the same spell. Maybe they should make a series of animations for each spell and have the game pick one randomly when the spell is cast. That would be pretty cool.

Yog-Laithoth

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