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Re: Diablo III

  

MajandraFan

Monday, July 7, 2008 at 1:55 AM

I may be showing my programming illiteracy here but is there any new reason for random dungeons to be difficult?
It really doesn't matter how sophisticated or processor-consuming the graphics and sound etc may now be; the dungeon layout is just a blueprint. It's a bit like a building. It doesn't matter if the walls are chipboard or carved marble, drawing up the floor plans takes the same amount of time.
Is that totally wrong?

MajandraFan

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