Monday, July 7, 2008 at 1:55 AM I may be showing my programming illiteracy here but is there any new reason for random dungeons to be difficult? It really doesn't matter how sophisticated or processor-consuming the graphics and sound etc may now be; the dungeon layout is just a blueprint. It's a bit like a building. It doesn't matter if the walls are chipboard or carved marble, drawing up the floor plans takes the same amount of time. Is that totally wrong? —MajandraFan |